BOOK: Neuromancer, Gibson 1984
The matrix has its roots in primitive arcade games. … Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts. … A graphic representation of data abstracted from banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding. (Neuromancer, Gibson 1984 p.69)
Cyberspace is the abstract collective imaginary of humans, or cyborgs. The cyborg body is augmented with digital devices that collapse time and space, linked across the spatial and temporal through the imagined space. This is now normal, usual, expected. How can the cyborg body link to others not only through cyberspace, but by reconstructing the spatial and temporal, experiencing the real and the imaginary simultaneously? By linking real spaces and imagined spaces of memory and virtuality to augment space, and revealing layers of space, is it possible to reveal the complex networks that exist in space?