Posts Tagged ‘London’
I am developing an obsession with guidebooks. I’m particularly fond of the little fold out maps. They contain opinions and advice on the nature of place and encounters with place.
The idea of sites for painting becoming sights for people to come and look at through the circulation and distribution of images is interesting. A site is somewhere artists come to paint, the site becomes a scene, tourists come to see the site of the scene, the scene becomes a picture postcard, more tourists come to see the sights/sites. This is something pointed out by Lubbren, that the art colony is a precursor to the holiday resort, where artists make a place known for its particular beauty, then the images of that place become known, which attracts people to visit. In turn also, the presence of the artists mean the development of facilities to meet their needs, which are developed further to accommodate the needs of tourists.
Thus that one scene, perhaps one moment, of local life, might be translated into a series of other moments, many of which would later be sent out into the world, to be hung in galleries, reproduced in books, and so on. And because of seeing those results, all kinds of people might be tempted to visit the place that inspired them.
Denys Val Baker, Britain’s Art Colony by the Sea 1959 p.22
So, back to the guidebooks. The images of Cornwall and St. Ives produced by artists which in turn attract other visitors are interesting, but a textual version of these images come in the form of the guidebook. The earliest one that I have stumbled across in a second-hand bookshop in London is Black’s Guide to Dorset, Devon and Cornwall. Published in 1877, its tenth edition, it pre-dates the first ideas of art colony in the county. The theory that it is indeed the artists which establish place as tourist site/sight, endowing a place beauty, making it attractive/attraction, is perhaps best illustrated by the short piece on St. Ives from Black’s:
The position of St. Ives, [...] is one of picturesque and uncommon beauty,; and it is to be regretted that the favourable impression which at first the tourist necessarily forms should be dissipated on his entrance into the town by its accumulation of nastiness. The streets are narrow and crooked; the shops mean and squalid; and everywhere pervades a fishy smell, “most tolerable, and not to be endured”.
Black’s Guide to Dorset, Devon and Cornwall, 1877
As David Tovey points out in his survey of early guides in St Ives Art Pre-1890: The Dawn of the Colony, visitor accounts refer to St. Ives as being disorderly and putrid-smelling, and some even recommend avoiding the town completely. 1877 is the year that the branch line is completed, during a decade which sees the beginning of a decline in the fishing and mining industries.
Premieres at Inbetween Time 2010 on the 2nd December. Preview/test in London 13th November, 2pm.
Is likely to be quite different to As if it were the last time, described as more J.G. Ballard. It would perhaps be interesting to participate in both the test and the finished event, to see how much changes and how different it is.
The Theatre Sandbox Showcase came out of a series of workshops, which around 275 people attended. From this, a competitive process selected six different project proposals to participate in the Theatre Sandbox, funded by the Arts Council and supported by Watershed, iShed, Pervasive Media Studio.
What’s really struck me is that Bristol really seems to be a centre for all things pervasive. I’ve yet to find another central point, or network hub, that has creative links as extensive as those of the Pervasive Media Studio or Watershed. London is just too big and disparate, and few other places are lucky enough to have the facilities, investment, and most importantly, people and ways of connecting through place. UWE are obviously a big part of this too, and play a major part in both attracting and keeping a creative technology community in Bristol.
Interesting thing that Melanie Wilson pointed out: Children aren’t amazed by technology. Grown-ups might think that pervasive media is really interesting, but the kids are only really interested in the unicorns.
The technology is just a tool.
Local children participated in the design of this theatre project, which took place both inside and outside of the theatre, in the local High Street. The children learn that a unicorn has been caught in a huge storm, accidentally transporting it to this world. The children create a narrative through a journey, the aim of which is to send the unicorn back home.
Melanie described the project as challenging, mainly owing to finding ways of making pervasive media technologies achieve the desired effects. Tom Melamed of Calvium collaborated with Melanie and Ed to create the narrative, where bits of story are triggered when a child steps into a WiFi or GPS point in a specific location. A combination of methods was used in order for the parts of the story, like an enormous shadowy projection of a unicorn on a wall, to trigger at exactly the right time. In order for the experience to be truly immersive, the children were given minimal equipment, just headphones. All content was broadcast from a laptop in order for this to work.
Mind the Gap/Contact Manchester/Phil Stenton, Calvium/Theatre Sandbox Advisor
This project used relatively simple technology to achieve its aims, but was incredibly effective. Mid the Gap is a theatre company that gives people with physical and mental disabilities a chance to perform.
The company, with Phil’s help, created a sonic maze using mediascapes. Using the space outside the theatre, groups of five people all had headphones attached to one iPaq. Moving awkwardly and hesitantly, they shuffled about the car park, following audio instructions to move around. For instance, a wrong turn might mean hitting a sonic ‘wall’, and the reactions of the participants to and observer to this is really very funny, as if they had hit a real wall. The real genius of this piece is the emphasis on collaboration according to strengths and weaknesses within the group. Certain obstacles were on the frequency of 15-16 Hz, which meant that anyone over 25 was unable to hear (also, as an aside, a nice two fingers to the idea of the persecution of the young from the Mosquito). Other parts of the Sonic Maze could only be accessed through a sonic loop, requiring a hearing aid user to solve that part of the problem.
Interestingly, the issues in production concerned creativity that came out of misunderstanding. Theatre producers misunderstood the technology, and therefore created things that required Phil to find creative ways of using the technology creatively to achieve these goals.
Give Me Back My Broken Night
Speakman ventures away from the purely audio experience to add a visual dimension to his work in collaboration with Univited Guests. Where UG had previously worked with the Soho Theatre, this was a new experience for Speakman, who finally feels now that perhaps he really definitely actually is a producer of theatre.
The experience is small and intimate, with only a few players participating at any one time. Players are called on their mobiles, and given instructions. They carry tiny projectors around their necks, which project a map of Soho onto a piece of paper in front of them. In a departure from previous works, Speakman and UG are looking towards the future, rather than the past in their urban imaginary, asking their players to imagine what might be on this building site in twenty years time. What would it look like? What else would be there? What has changed?
In response to their descriptions, an artist is listening in on these conversations, drawing according to the players’ ideas. What he draws is visible on the projected map as the player is speaking, a vision of the future city.
The challenges faced during this project were mainly technological. The map idea, according to Speakman, started as a mistaken belief that a very new, thin, flexible material could be experimented with. However, as this was only available to the military, the paper/projection method was suggested instead.
Theatre Sandbox is produced by iShed http://www.ished.net in collaboration with Bristol Old Vic http://www.bristololdvic.org.uk , Soho Theatre http://www.sohotheatre.com , Lyric, Hammersmith http://www.lyric.co.uk, mac http://macarts.co.uk, Contact http://www.contact-theatre.org and The Junction http://junction.co.uk. It is funded by the National Lottery, through Arts Council, England.
These guys are my heros. They create audio-visual narratives projected on to 3D objects, using mapping.
The talk they gave on their work was really interesting. They showcased a piece created for a chateau in Nantes, as well as their up and coming indoor work that will be shown as part of One Dot Zero at the South Bank in London on the 13th November.
This piece made interesting use of limited space and movement. However, overall it was patronising and obvious, and I didn’t feel it was particularly successful.